“The mind is not a vessel to be filled but a fire to be ignited.”
Plutarch

BrainWare Brain Awareness Week Grants 2014

2014 marks the third year of the BrainWare Brain Awareness Week Grants.  The grant program is designed to promote a broader understanding of the importance of brain research and its contribution to effective learning and cognitive development in schools, and in recognition of Brain Awareness Week 2014.  Brain Awareness Week, sponsored by the Dana Foundation, is scheduled for March 10 to 16, 2014.  Up to 18 school applicants will receive a variety of awards with a value totaling over $100,000 in licenses for BrainWare SAFARI cognitive development software or SkateKids and Ramps To Reading cogniitively based reading programs.

BrainWare Brain Awareness Week Grant Awards:

BrainWare SAFARI One-Year School-Wide Grant -- 1-year building-level BrainWare SAFARI license for an Elementary or Middle School.
1 BrainWare SAFARI One-Year School-Wide Grant will be awarded.

SkateKids and Ramps To Reading One-Year School-Wide Grant -- 1-year building level license for BrainWare SAFARI for an Elementary or Middle School.
1 SkateKids and Ramps To Reading One-Year School-Wide Grant will be awarded.

BrainWare SAFARI Classroom Grant -- 1-year BrainWare SAFARI license for a classroom with 1 teacher and up to 35 students, within an Elementary, Middle or High School. Up to 3 BrainWare SAFARI Classroom Grants will be awarded.

SkateKids / Ramps To Reading Classroom Grant -- 1-year SkateKids/ Ramps To Reading license for a classroom with 1 teacher and up to 35 students, within an Elementary or Middle School.  Up to 3 SkateKids / Ramps To Reading Classroom Grants will be awarded.

Student Support Grants -- 5 student licenses for BrainWare SAFARI or SkateKids/Ramps To Reading, as appropriate, to be used within one School, Elementary, Middle or High School.  Up to 10 Student Support Grants may be awarded to quality applications that are not selected to receive a building-wide or classroom license grant for BrainWare SAFARI or SkateKids / Ramps To Reading.  Recipients of Student Support Grants will be chosen from among the pool of applicants for the school0wide and classroom grants.  A separate application for a Student Support Grant is not required.

The recipients of the BrainWare Brain Awareness Grants will be announced during Brain Awareness Week 2014.

Application

Application Process and Elgibility

Success Stories from Our Users

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Homeschooling Parents Say ... I Find the Exercises Challenging for Myself

by J.Detweiler, Homeschooling Parent

"My daughter, who is 8 years old, really enjoys BrainWare Safari. She has Sensory Processing Disorder; her vision and auditory system are impacted by this. The games do a great job targeting the skills she needs improvement on. We've found some of the games are similar to exercises her vision therapist was having her do. The one exception though is BrainWare Safari does it in a way that's more fun. As a parent, I enjoy watching her play the games and find them challenging for myself."

Parents Say ... Skills that Benefit Children for Their Lifetime

by Puling Z. (Rachel, Age 7)

"BrainWare Safari works on skills that can benefit children for their lifetime. Other skills they may forget, but this is different. It's like Chinese traditional medicine; it cures form the root."

Parents Say ... She Made the Honor Roll

by Patrick T. (Brianna, Age 8, and Angela, Age 10)

"It's been a phenomenal experience to watch both children go through BrainWare Safari, especially Brianna. Brianna was having some challenges in school, and after she completed BrainWare Safari, she made the honor roll, which has been exciting and a very proud moment for me as a father."

Parents Say ... The Challenge to Think Beyond Their Comfort Zone

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"My second child (12) completed BrainWare Safari about a month ago and our youngest (10) is onto his last bar. The program presented all of our children with the challenge to think beyond their comfort zone, to step 'outside' the box, and be creative in how to problem-solve their learning steps. Thank you! If you ever develop a program which takes them from the end of BrainWare Safari onward, then count us in for the next round!"

Parents Say ... They Feel They’re Growing

by Carolyn D. (Drew, Age 11)

"BrainWare Safari built Drew's confidence to know that he could go further even when it was hard. He liked the way the characters grew up. I think it translates to the kids and they feel they're growing."

Parents Say ... Everyone Can Benefit from It

by Wei L. (Eric, Age 6)

"Originally, I thought this program was remedial, but everyone can get benefit from it. It's individualized to provide enrichment and build a solid foundation."

Parents Say ... An Alternative to Video Games

by Thao D. (Christian, Age 9)

"The kids nowadays are really into computers and this is an alternative to video games. It helps improve their learning and keeps them busy and they're having fun. What else could you ask for?"

Parents Say ... They’re Playing but They’re Really Learning

by John Y. (Kendall, Age 11, and Clay, Age 8)

"They think they're playing but they're really learning. The video-game format makes them want to play. We did BrainWare Safari for the learning aspect, but the game part really made them want to do it. It motivated them."

Parents Say ... It Was Challenging and Kept Her Excited

by Karen W. (Victoria, Age 8)

"I liked the program because Victoria was able to have her own reward system right there in front of her and that would keep her motivated to continue to pass the levels. It was game-oriented so it was fun, but at the same time, it was challenginge to her and kept her excited. As she passed more levels, her success became greater, and she would even surprise herself."

Educators Say ... Gives Teachers Valuable Data They Can Use to Improve Their Instruction

by Dr. Lou Whitaker, Principal, Pope John Paul II, FL

"The area we noticed the greatest improvement in was the attitude of the students. They enjoyed playing the games and the teachers and parents noticed the students were able to complete homework assignments with less stress and frustration--which was a direct result of BrainWare Safari. As an educator for over forty years, I have spent my career looking for new, innovative programs that produce results, give teachers valuable data they can use to improve their instruction, get students excited about learning, and put fun back in the classroom. BrainWare Safari is such a program."

Credibility Counts

  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.
  • Academics’ Choice Mindspring Award
    Academics' Choice Mindspring Award
    Recognized as one of the best thinking-based products on the market.