Better Mind ... Better Life®.

Proven Brain Training

for Ages 6 to 106

Credibility Counts

  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.
  • Academics’ Choice Mindspring Award
    Academics' Choice Mindspring Award
    Recognized as one of the best thinking-based products on the market.

41 Cognitive Skills in 6 Areas

The skills that help us control the focus of our attention and screen out distractions. These skills include: Sustained Attention (Visual and Auditory), Selective Attention (Visual and Auditory), Divided Attention, and Flexible Attention.
The ability to screen, hold onto, manipulate, store and retrieve information in our minds. These skills include: Short-Term Sensory Memory (Visual and Auditory), Immediate Memory (Visual and Auditory), Working Memory, Visual Spatial Memory, Long-Term Memory, Sequential Memory (Visual and Auditory), and Visual Simultaneous Memory.
The ability to abstract and process information rapidly to solve a problem or meet a goal. These skills include: Logic, Reasoning, Planning, Problem-Solving, Strategic Thinking, Visual Thinking, Conceptual Thinking and Decision Speed.
Sensory Integration
The ability to process and make a coherent whole out of multiple sensory inputs and to control how our bodies interact with the environment. These skills include: Oculomotor skills, Visual-Motor Integration, Auditory-Motor Integration, Timing & Rhythm and Visual-Auditory Integration.
Auditory Processing
The skills that take in and process auditory information efficiently and accurately. These skills include: Auditory Discrimination, Auditory Sequential Processing, and Auditory Processing Speed.
Visual Processing
The skills the enable us to take in and process visual information efficiently and accurately. These include: Visual Discrimination, Visual Figure Ground, Visual Form Consistency, Directionality, Visual Span, Visual Simultaneous Processing, Visual Sequential Processing, Visualization and Visual Processing Speed

Success Stories from Our Users

Previous Next

Parents Say ... Skills that Benefit Children for Their Lifetime

by Puling Z. (Rachel, Age 7)

"BrainWare Safari works on skills that can benefit children for their lifetime. Other skills they may forget, but this is different. It's like Chinese traditional medicine; it cures form the root."

Clinicians Say ... BrainWare Safari is Revolutionary

by Gary Vogel, OD, FAAO

"BrainWare Safari is revolutionary. For the first time, the kinds of exercises I have used one-on-one with patients have been incorporated into a fun and entertaining video-game format."

Parents Say ... This Program Has Been a Gift


"Fourth grade was miserable for my daughter. Even though she did her homework every night and had a reading tutor, she wasn't able to retain facts, read at a second-grade level, and rarely passed tests in class. Her teacher requested holding her back. She started using BrainWare Safari two weeks before fifth grade. After just 3 weeks of practicing 4-5 times per week for 30 minutes each session, she was not only telling me her multiplication facts, but figuring out our her division facts. Her reading comprehension has increased and her ability to write paragraphs. This program has been a gift."

Parents Say ... Other Programs Don’t Have the Depth of Research

by Sue D. (Michael, Age 12)

BrainWare is more intensive and strategic in terms of building connections in the brain. It's wonderful! Other games don't have the depth of research behind them."

Parents Say ... They’re Playing but They’re Really Learning

by John Y. (Kendall, Age 11, and Clay, Age 8)

"They think they're playing but they're really learning. The video-game format makes them want to play. We did BrainWare Safari for the learning aspect, but the game part really made them want to do it. It motivated them."

Parents Say ... Now He’s More Focused

by Harlan K. (Adam, Age 12)

"Before BrainWare Safari, Adam used to drift away a lot and get distracted when he was doing challenging problems, especially in math. Now he's more focused. We're really pleased with that. It's a wonderful program."

Adult Users Say ... If I’d Had It Earlier, School Would Have Been Much Less Difficult

by Joshua Woodward, MSW, Chicago, IL

"I spent the better part of my years in grammar school in "LD" classes, where I wasn't challenged. I suffered when I made the transition to "Mainstream" classes. My performance was average at best, but I was able to teach myself the necessary skills to be as successful as my peers and did the same at all of the subsequent transitions to junior high, high school, college and graduate school. After having worked through BrainWare Safari, I can attest to its usability as well as playability. Had I been given such a tool in my early stages of learning, i blelieve my time in school would have been less difficult."

Educators Say ... The Program Boosted Their Self-Esteem

by Natalie Cordell, Teacher, IN

"I love BrainWare Safari and so do the students. The program is indeed a great way for the students to learn while having fun. Many of them have shown more willingness to work independently. The program definitely has boosted thier self-esteem as they have graduated many levels. It is rewarding to watch them solve problems and reach success."

Educators Say ... It Meets Students’ Brain Development Needs

by Stephanie Brown, Reading & Math Coach, IN

"With BrainWare Safari, my students had the opportunity to develop their cognitive skills while playing intellectual games that the program provided. The students were highly motivated, with little exception, throughout. I would not hesitate to recommend use of BrainWare Safari in schools. It meets students' brain development needs while working through a technology medium that students crave. It truly was a wonderful experience."

Kids Say ... Go at the Pace That Is Right for You

by Andrew T. (Age 11)

"BrainWare Safari taught me that if you are rushing in math you can get a lot of questions wrong, but if you go at a certain pace that is right for you, can get the problems right."

News from BrainWare

What Neuroscience Does and Doesn’t Contribute to Teaching and Learning, by Betsy Hill

It has become popular lately for neuroscience experts to disparage the efforts of educators to understand and apply what neuroscientists have been learning about the brain (as a recent article published by PBS does).  Sometimes they even seem to wonder why we would be interested. We’re interested because that is where learning happens.  Learning doesn’t […]
Comments | Read more…

Every Day is Election Day — Even in Your Classroom, by Betsy Hill

As I was driving to work this morning, I listened to an interview with Rebecca Sive, the author of Every Day is Election Day.  While Sive focuses specifically on women in elective office, my first thought when I heard the title of the book was, “Yes!  This is what I have been saying for years.” […]
Comments | Read more…

When Brain Training Works – Points of Controversy, by Betsy Hill and Roger Stark

Pre-publication publicity for a new book on the value of brain training claims that there are 5 conditions that make it effective.  While it surfaces some important considerations, it is likely to disappoint anyone who adheres strictly to the five conditions. Here’s where the advice falls short: It must engage and exercise a core brain-based […]
Comments | Read more…

Cognitive Skills Development as a Supplement to Vision Therapy, by Betsy Hill

I am a graduate of vision therapy myself.  And I will never forget the moment when my vision, which had been blurry my entire life, suddenly became clear, following many months of hard work with a vision therapist.  At the time, I thought it was a miracle.  Today, I know that the “miracle” is the […]
Comments | Read more…

The Mystery of Reading Comprehension, by Betsy Hill

Many students can read a passage,but afterwards are unable to tell you what they read.  Or perhaps they can answer simple factual questions (regurgitate), but it really has no meaning for them and will be forgotten the next day. How students make the leap from decoding to understanding is something that has challenged teachers since […]
Comments | Read more…
Learn more about how we can help… More

BrainWare Announcements

Brainy News You Can Use

Webinar:  BrainWare SAFARI Case Studies:  School Resource Setting

There are probably as many ways to implement cognitive skills training with BrainWare SAFARI in a school as there are schools, but they also have some important things in common. In this webinar, we will share the story of three successful BrainWare SAFARI implementations that focus on the use of the program in a resource setting,. We will describe each school’s journey – from how the initial decision to use the program was made to the results for students and the impact for the teachers.  We will be offering this webinar at two different times:

Tuesday, September 27, 2016, at 3:30 p.m. Central Time
Register for this session

Wednesday, September 28, 2016, at 11:00 a.m. Central Time
Register for this session

Hope to see you there!

A Blueprint for Building a 21st Century Worker (New White Paper)

It is becoming increasingly clear from neuroscience research that intelligence is not fixed and that the ability to learn, think and problem-solve can be enhanced at any age.  The implications of this new knowledge in the workplace are profound.  It means that poorly prepared entry-level workers can make significant improvements in their ability to meet workplace requirements in weeks.  It means that the effectiveness of corporate training programs can be dramatically improved, whether the training is for job-specific skills or for so-called “soft skills” like critical thinking, communication or collaboration.  It means that it is possible to develop the overall cognitive capacity of both individuals and organizations.  Read our new white paper that explores the implications of neuroscience research for the preparation and training of workers for 21st century work.

Indiana State-Wide Neuroscience and Education Study

We are working with the Center for Evaluation and Education Policy at Indiana University on an independent research study that w would serve to inform policy decisions regarding the adoption of BrainWare SAFARI across a broad spectrum of elementary schools and student populations.  Get more information about the upcoming Indiana State-Wide Neuroscience in Education Study.