Better Mind ... Better Life.

Proven Brain Training

for Ages 6 to 106

video

Credibility Counts

  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.

41 Cognitive Skills in 6 Areas

Attention
The skills that help us control the focus of our attention and screen out distractions. These skills include: Sustained Attention (Visual and Auditory), Selective Attention (Visual and Auditory), Divided Attention, and Flexible Attention.
Memory
The ability to screen, hold onto, manipulate, store and retrieve information in our minds. These skills include: Short-Term Sensory Memory (Visual and Auditory), Immediate Memory (Visual and Auditory), Working Memory, Visual Spatial Memory, Long-Term Memory, Sequential Memory (Visual and Auditory), and Visual Simultaneous Memory.
Thinking
The ability to abstract and process information rapidly to solve a problem or meet a goal. These skills include: Logic, Reasoning, Planning, Problem-Solving, Strategic Thinking, Visual Thinking, Conceptual Thinking and Decision Speed.
Sensory Integration
The ability to process and make a coherent whole out of multiple sensory inputs and to control how our bodies interact with the environment. These skills include: Oculomotor skills, Visual-Motor Integration, Auditory-Motor Integration, Timing & Rhythm and Visual-Auditory Integration.
Auditory Processing
The skills that take in and process auditory information efficiently and accurately. These skills include: Auditory Discrimination, Auditory Sequential Processing, and Auditory Processing Speed.
Visual Processing
The skills the enable us to take in and process visual information efficiently and accurately. These include: Visual Discrimination, Visual Figure Ground, Visual Form Consistency, Directionality, Visual Span, Visual Simultaneous Processing, Visual Sequential Processing, Visualization and Visual Processing Speed

Success Stories from Our Users

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Kids Say ... I’ve Gotten Better at Listening

by Drew D. (Age 10)

"I've gotten better at listening. I used to misunderstand stuff because I didn't read the instructions and got right to work, but BrainWare Safari taught me to slow down and double-check my work."

Homeschooling Parents Say ... I Find the Exercises Challenging for Myself

by J.Detweiler, Homeschooling Parent

"My daughter, who is 8 years old, really enjoys BrainWare Safari. She has Sensory Processing Disorder; her vision and auditory system are impacted by this. The games do a great job targeting the skills she needs improvement on. We've found some of the games are similar to exercises her vision therapist was having her do. The one exception though is BrainWare Safari does it in a way that's more fun. As a parent, I enjoy watching her play the games and find them challenging for myself."

Educators Say ... A Very Important Resource Tool for Our Teachers

by Denise Kish, Principal, MI

"As a principal and curriculum director, I am always looking for what works in education to help each of our students learn faster, more easily and more comprehensively, so each student experiences success. We have found that BrainWare Safari works with students at any level, whether struggling or accelerated. All our students improved their cognitive abilities after completing the exercises in BrainWare Safari. I consider this program a very important tool for our teachers; it makes their jobs easier as they now have better performing students.:

Parents Say ... They’re Playing but They’re Really Learning

by John Y. (Kendall, Age 11, and Clay, Age 8)

"They think they're playing but they're really learning. The video-game format makes them want to play. We did BrainWare Safari for the learning aspect, but the game part really made them want to do it. It motivated them."

Parents Say ... Equip Them for Life

by John Y. (Kendall, Age 11, and Clay, Age 8)

"We've definitely seen some improvement with our children. Parents will do pretty much anything to help their kids and equip them for life later on. This is definitely a tool to do that."

Parents Say ... The Challenge to Think Beyond Their Comfort Zone

by

"My second child (12) completed BrainWare Safari about a month ago and our youngest (10) is onto his last bar. The program presented all of our children with the challenge to think beyond their comfort zone, to step 'outside' the box, and be creative in how to problem-solve their learning steps. Thank you! If you ever develop a program which takes them from the end of BrainWare Safari onward, then count us in for the next round!"

Educators Say ... A Major Breakthrough in Education

by Dr. Lou Barber, Former State Asst. Supt., CA

"When I became aware of the effectiveness of BrainWare Safari, I recognized the potential contribution this program could make to the educational field. It basically provides a process by which the brain learns how to learn. BrainWare Safari is a well-designed series of brain exercises in a game format that works for all learners--school-age students aged 6 and older, as well as adults. It is truly a major breakthrough in education and has unlimited potential for individuals with disability as well as those with high-level academic ability."

Adult Users Say ... I Am Very Aware of How Specific Exercises Help Me in My Job

by Sam Kline, Construction Field Engineer

When I interviewed for my current job as a Construction Field Engineer, I was asked to take an aptitude test. I was told that very few people got halfway through the test. I completed 49 out of 50 questions and received one of the highest scores ever. Having used BrainWare Safari, I was able to process and respond quickly. I am very aware of how specific exercises help me in my job role. The directionality and visualization exercises have made it is easy for me to direct a co-worker right or left to set up instrumentation in the field even if I am not facing the same direction. And the scanning exercises help with noticing small details in drawings. To me, BrainWare breaks down the basic building blocks of thinking and learning."

Clinicians Say ... Skills Children Will Apply Every Day of Their Lives

by Russell Osnes, OD

"Our brains are constantly changing and developing. The more we exercise them, the faster we learn, and the better we process the information we receive. Working on the 41 cognitive skills encompassed in BrainWare Safari can help kids perform better, do tasks more efficiently, remember what they've been studying in school better, and be able to stay on task longer. The skills children learn in BrainWare Safari they will apply every day of their lives."

Adult Users Say ... If I’d Had It Earlier, School Would Have Been Much Less Difficult

by Joshua Woodward, MSW, Chicago, IL

"I spent the better part of my years in grammar school in "LD" classes, where I wasn't challenged. I suffered when I made the transition to "Mainstream" classes. My performance was average at best, but I was able to teach myself the necessary skills to be as successful as my peers and did the same at all of the subsequent transitions to junior high, high school, college and graduate school. After having worked through BrainWare Safari, I can attest to its usability as well as playability. Had I been given such a tool in my early stages of learning, i blelieve my time in school would have been less difficult."

News from BrainWare

Helping Homework-Trapped Students — by Betsy Hill

An article in the Washington Post newspaper caught my attention recently.  It talked about “homework-trapped students.”  In the article, Dr. Kenneth Goldberg, a clinical psychologist and author, describes students who struggle to get homework done but whose efforts fall short.  The problem, as he explains it is not motivation (these students and their parents are [...]

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What Blogging Can Do for the Blogger — by Dr. Sara Sawtelle

Blogging is proving itself to be more than a fad that will disappear the way of a Betamax video cassette. If you’re younger than about 40, you probably don’t even know what Betamax is, but that’s the point. Blogs seem to be here to stay and serve a variety of purposes. The book Julie & [...]

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BrainWare Announcements

Upcoming Webinar ... New Findings in Brain Research 2012

One of the most popular sessions to date in our Neuroscience in Education Webinar series was last year's New Findings in Brain Research for Educators.  This year we will be focusing on insights into the adolescent brain and what we are learning about the mindsets and brainsets associated with creativity.  We hope you'll join us on May 22.  Register Now.