“I do not try to dance better than anyone else. I only try to dance better than myself.”
Mikhail Baryshnikov

How It Works

How BrainWare Safari Develops Cognitive Skills

When we do something over and over again (like practicing a piano piece, hitting a baseball or tying our shoes), our brains get to the point where the process is automatic.  That means that the neural connections in our brains have become strengthened and activate as a network to enable us to do something without thinking about it.  That is what BrainWare Safari does with 41 skills in the areas of attention, memory, visual and auditory processing, thinking and sensory integration. 
 

It takes work, and it can be motivating and very rewarding!

BrainWare Safari is built like a video game, but with a very specific purpose – to exercise 41 cognitive skills essential for learning and performing in everyday life.  There are 20 different exercises in the program (most of our users refer to them as games – and that’s ok with us!) each of which develops multiple skills in a cross-training approach.  When you pass a level in one exercise (game), you move to a more challenging level.  If you get stuck, just move to a different exercise (game) and you’ll develop those same skills in different ways.  Over time, as you push the boundaries of your abilities, your skills become stronger and you can use them (automatically!) in whatever you do in life.
 

Recommended Usage

Getting results like those in our studies requires regular use of BrainWare Safari over a period of weeks.  In general, we recommend that you use the program:

  • 3 to 5 times per week
  • 30-60 minutes
  • For approximately 12 weeks


Most users will not complete all 168 levels in that amount of time.  However, it is the frequency and intensity of use that strengthens our mental processes.  Some users may want to take a break after 10-12 weeks of intense use.  Many may want to continue (“I want to beat this game!”) but at a less intense pace.

Technical Information

BrainWare Safari is a software program that must be loaded onto your computer, using a disk or downloading the software to your computer.  After you install the software on your computer, you no longer need the disk. 

Every user gets a unique username and password.  You may install the software on more than one computer so that you can access your account via your username and password from any computer that has the software on it.  Usernames and passwords cannot be shared because BrainWare Safari keeps track of individual progress in the program.  Every time you log in, you pick up from where you left off, always moving forward!  This will ensure that you are always at the right level for you, not someone else.

You must be connected to the Internet while you are using the program.  Your data is stored on our secure server so that, should something happen to your computer, you can simply reinstall the program and be up and running immediately with your same username and password.

System Requirements:

  • PC:  Windows® 98 or higher. Pentium III or higher. 600 MHz or faster.
  • MAC: OSX
  • All:  200 MB available hard disk space.  Internet connection.  Computer speakers.
  • Recommended:  External mouse.  Headphones.

 

Success Stories from Our Users

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Parents Say ... I Was Just the Happiest Mom in Town

by Barb M. (Matt, Age 9)

"I think that all kids have strengths and weakensses and they feel much better about their weaknesses when they know their strengths. BrainWare Safari did that for Matt. I had a hard time believeing the results because he showed such a huge amount of improvement. I took him to a psychologist because I wanted to validate the results. They were all validated. I was just the happiest Mom in town."

Adult Users Say ... If I’d Had It Earlier, School Would Have Been Much Less Difficult

by Joshua Woodward, MSW, Chicago, IL

"I spent the better part of my years in grammar school in "LD" classes, where I wasn't challenged. I suffered when I made the transition to "Mainstream" classes. My performance was average at best, but I was able to teach myself the necessary skills to be as successful as my peers and did the same at all of the subsequent transitions to junior high, high school, college and graduate school. After having worked through BrainWare Safari, I can attest to its usability as well as playability. Had I been given such a tool in my early stages of learning, i blelieve my time in school would have been less difficult."

Educators Say ... Learning Software Finally Worth Buying

by Michael Strong, Author of "The Habit of Thought"

"In a world of hype regarding learning games and brain development software, BrainWare Safari is the software product most likely to result in significant real gains in IQ scores, when used as recommended and complemented by a healthy physical, emotional, and social environment. Learning software has finally become worth buying."

Educators Say ... The Results Were Absolutely Amazing

by Curtis Boehmer, SLP, MI

"I found BrainWare Safari on the web and it intrigued me. We set up a small pilot group and ran it for 12 weeks. The results were absolutely amazing. It was everything it said it was and more. As a result of the study, and the increased academic performance of the students, BrainWare Safari was instituted for all students in grades 3 through 12. We are very pleased with the continuing results and the improved student achievement. Every student in America should use BrainWare Safari."

Grandparents Say ... We’re Seeing Benefits We Never Thought We Would Get

by Paul A. (Gregory, Age 11)

"When I heard about BrainWare Safari, I immediately thought of my grandson, Gregory, who has Attention Deficit Disorder (ADD). BrainWare is helping Greg learn strategy. If he can't do an exercise because he has a problem with his ADD, he develops a strategy so that he can find a way to do it. He learns how to use his brain in dfferent ways to help him with his speed. We're seeing benefits we never thoguht we would get which are helping us combat his deficiency."

Grandparents Say ... More Focused in School

by Donna C. (Brendan (Age 12)

"The first time Brendan used BrainWare Safari, he became so thoroughly engaged with the activities that he did not want to stop. He actually set his alarm clock an hour early the next morning so he could do more BrainWare before leaving for school. When his parents went to their parent-teacher conference recently, after he had been using the program for several weeks, his teacher was very impressed. She observed that he is more focused in school and more confident in his ability to independently complete his classroom and homework assignments."

Parents Say ... You Can Give This Gift to Your Child

by Cheryl M. (Drew, Age 10)

"It's like the difference between taking your child to a music lesson and sitting and waiting or having the music teacher come to your house. You can manage it, you can get your hands around it, and you can give this gift to your child."

Parents Say ... Other Programs Don’t Have the Depth of Research

by Sue D. (Michael, Age 12)

BrainWare is more intensive and strategic in terms of building connections in the brain. It's wonderful! Other games don't have the depth of research behind them."

Homeschooling Parents Say ... It Has Been Amazing to See My Son’s Improvement

by Mary O., Homeschooling Parent

"BrainWare Safari has been wonderful for my son! He's 14 and has really struggled with attention deficit, auditory processing, thinking and concentration. It has been amazing to see his improvement as a result of the program. I am absolutely convinced tat BrainWare Safari has improved not only his ability to stay focused, but his overall achievement. He's zooming through his regular assignments now and I'm having to supplement with more challenging work to keep him engaged. Their customer service has also been excellent. Thank you so much for this outstanding software!"

Kids Say ... Lots of Stuff is Easier

by Rachel C. (Age 8)

"I can concentrate more and lots of stuff is easier."

Credibility Counts

  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.
  • Academics’ Choice Mindspring Award
    Academics' Choice Mindspring Award
    Recognized as one of the best thinking-based products on the market.