“I do not try to dance better than anyone else. I only try to dance better than myself.”
Mikhail Baryshnikov

Developing Cognitive Skills

The primary principles involved in cognitive skill development are described in the following discussion.

Principle 1: Neuroplasticity.

The general term for the brain’s ability to change and to develop in response to its environment and the demands being placed on it is “neuroplasticity.” Essentially, our brains develop by organizing themselves, creating and pruning neural pathways, connections and networks in response to the environment and our individual experience. Brain development and specific patterns of neural connections are not genetically predetermined in the way that attributes like red hair or blue eyes are determined. While intellect and learning ability are guided by our genetic code, they arise in significant part through the process of development. The plasticity of the brain is greater in children, but the brain exhibits the ability to change and develop throughout life.

A number of recent studies have focused on the use of computerized techniques, especially video games, to deliver training that can leverage neuroplasticity to enhance brain function and have shown that learning from video games can transfer to nongame situations. For example, in one study, training designed to improve working memory (the ability to hold and manipulate information in the mind) was reflected in improvements in fluid intelligence. The study also documented a relationship between the amount of training and the magnitude of the improvement.

Principle 2: Automaticity.

Neuroscience has distinguished multiple types of memory, including declarative and procedural memory. When a certain set of steps or processes are performed repeatedly, the processes are embedded in procedural memory and do not require conscious thought to execute (like riding a bike or driving to a familiar location). When a skill or process becomes embedded in procedural memory, it is said to have become automatic. Neural connections are strengthened by repetition, leading to the ability to perform a function without consciously thinking about it and requiring less energy than if the skill is not automatic.

Our brains can only perform one skill consciously at a time. When multiple cognitive skills are required, as in most learning situations, all but one of those skills must be performed automatically, at the non-conscious level. When a skill becomes automatic and does not require conscious thought, it is possible for an individual to perform that skill at the same time as other skills. Basic skills, such as shifting our attention, keeping information in a sequence and  visual span (as examples) must be functioning at the automatic level in order to enable an individual to allocate conscious thought to other activities, such as learning, comparing, deciding, and planning drawing conclusions and the like.

Principle 3: Cognitive skills are highly integrated and interdependent, like a web.

Mental processing (cognitive) skills are highly integrated in effective brain functioning. When our brains perform a variety of automatic functions simultaneously, those activities must be coordinated to be effective (seeing and motor control, to give a simple example, in eye-hand coordination). If certain skills are weak or deficient, that will impact the efficiency of other mental processes and the overall effectiveness of mental functioning.

Repeating a single skill over and over can lead to improvement in that skill and ultimately automaticity, but the integration of multiple skills is what pushes critical skills more quickly to the nonconscious level. The approach of putting demands on multiple skills at the same time, referred to as “cognitive loading,” is exploited in BrainWare Safari in a comprehensive “cross-training” approach that integrates multiples skills within an exercise and across exercises.

Principle 4: The importance of the visual system.

Researchers estimate that 80% of what we learn involves our visual system. In fact, vision is by far the most dominant sense, taking up about half of the brain’s resources. Visual processing, visualization and spatial-temporal reasoning are vital in learning and thinking. The ability to transform thoughts into images is what drives new concepts, new ideas, new feelings, and ultimately new behaviors. It is said that Albert Einstein processed information primarily in images, and Beethoven was deaf, but could picture music in his mind.

BrainWare SAFARI puts particular emphasis on visual processing skills (including visual thinking) – developing the capabilities of the “mind’s eye” – and memory. Skills such as visual span (the use of peripheral vision involved for visual discrimination and/or scanning), visual figure-ground, visual sequential and simultaneous processing and visualization are all worked extensively in combination with attention, auditory, memory and reasoning skills.

Principle 5: The need for progressive and appropriately sequenced challenge.

Cognitive development occurs at the outer edges of our competence. Therefore, sequenced challenges that address the range of each individual’s strengths and weaknesses are required to provide the appropriate levels of challenge and intensity. If a task is too far above our current state of development, we will become frustrated and may not persist. If tasks are too easy, we become bored.

BrainWare Safari’s exercises are designed to build from relatively easy levels through more difficult ones. This helps to ensure that the user is working at an appropriate level of challenge and personalizes the experience in the sense that the user will be more challenged by and spend longer on the levels that address weaker processing areas and less time and effort on the exercises and levels that address areas of strength.  The freedom to move among exercises to develop skills in different ways and different combinations also helps the individual to optimize the level of intensity and challenge.  The exercises in BrainWare Safari were designed with the methodical sequencing need for “smart practice” (intense and rewarding repetition). Importantly, the program avoids the kind of predictable progression that would cause the brain would to lose interest and the necessary level of intensity. BrainWare Safari is designed to make the progression from one level to the next novel and interesting.

Principle 6: The importance of frequency and intensity.

Development of any physical or mental function requires the discipline of frequent challenge at an appropriate level of intensity. The brains of experts consume less energy to perform a practiced activity and, in fact, can often do the activity “without thinking” or without conscious evaluation. We may talk about “muscle memory” (for example for a concert pianist or Tiger Woods on the golf course) but we are actually describing the development of procedural memory in the brain. Frequent practice with intensity leads to automaticity of skills.

The recommended usage protocol for BrainWare Safari is 30 to 60 minutes, 3 to 5 times per week, for 10 to 12 weeks. This is the level of frequency and intensity that has been shown to drive rapid skill development and significant cognitive growth for the user. It may be desirable to adjust the recommended protocol for certain users, such as those with more severe learning difficulties, autism, or very young (the program is recommended for ages 6 and up through adults).

Principle 7: Feedback.

Immediate feedback is necessary to enable error correction and faster, more accurate learning. The speed of feedback also enables more repetitions to be executed in a given amount of time. In addition to the feedback overtly provided by a video game, there is evidence that success in a video game is related to release of the neurotransmitter dopamine, which is involved in learning and feelings of reward.

BrainWare provides immediate feedback to the user through various mechanisms built into the game. There is no waiting to have a challenge or level scored; the computer response is instantaneous. Positive encouragement is offered continuously as the user progresses through the program. At each challenge, at each level, and upon the completion of exercises, positive and entertaining messages are delivered and the character the player has chosen at the beginning grows, reflecting the development in cognitive skills the player is experiencing. Finally, in many of the settings in which BrainWare Safari is used (schools and various clinical therapies), a coach also plays a role in feedback and support.

Principle 8: Engagement (fun) is vital.

Stimulation is an important factor in motivating attention and meaningful participation in a learning activity. In fact, the science and education communities are increasingly recognizing the value of digital game-based learning (“DGBL”).  The compelling characteristics of good video games motivate initial engagement with a challenging activity and can help sustain motivation as the challenge progresses. Persistence motivated by a feedback loop reinforces and supports the natural mechanisms in the brain that reward us for accomplishing something challenging.

BrainWare incorporates multimedia video-gaming technology with entertaining themes, characters, animation, and interactive elements to stimulate interest. The inherently interesting features of the program help provide intrinsic motivation to persist and overcome more difficult levels. And, unlike many other mental fitness software programs, the exercises in BrainWare Safari are mutually reinforcing and supportive. As a result, when a user reaches a level in a particular exercise that seems extremely difficult, he/she can move to other exercises that help build those same skills in a slightly different way. Frequently upon returning to the troubling exercise, the user passes it with much less difficulty.

Success Stories from Our Users

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Parents Say ... Skills Quickly Transferred to Other Things

by Matt H., Father of a 7-Year-Old with Autism

"At the end of first grade, my son's teacher noted that, though he did exceptionally well academically, he had two major gaps--his ability to focus and his abstract thinking skills. Shortly thereafter, I heard about BrainWare Safari and we decided to give it a try. At first, the product frustrated my son. My wife worked with him on Rhythm Ribbet, just listening to the beat. A few minutes later, he ran into the kitchen screaming, 'I did it! I did it!" About two days later, I saw something amazing. My son was working on BrainWare Safari and he would visibly focus. He would lean forward in the chair and his entire expression would change. We had never seen this before from him. He quickly transferred this skill to other things--homework, games, puzzles. We thank you for an amazing product."

Homeschooling Parents Say ... Bolstering Their Abillity in Foreign Language Learning

by Darlene B., Mother of 4 Children, Living Abroad

"Since our children have been using BrainWare Safari, I have noticed that their memory and attention abilities were dynamically increased. We live abroad and my children go to school in the host language. I feel that this program is significant in bolstering their ability to understand and problem solve, most particularly in difficult foreign-language learning situations. My children love the program. I can assure you that the activities stimulate their brains and the activities themselves draw them back. I highly recommend this."

Parents Say ... A Miracle

by Chana F., Israel

"BrainWare Safari is a miracle. I would have paid anything for it, now that I have seen what it can do to help my son grow his brain right before my eyes. I am confident that it will transform his academic failure into brilliant success."

Parents Say ... They Feel They’re Growing

by Carolyn D. (Drew, Age 11)

"BrainWare Safari built Drew's confidence to know that he could go further even when it was hard. He liked the way the characters grew up. I think it translates to the kids and they feel they're growing."

Homeschooling Parents Say ... I Find the Exercises Challenging for Myself

by J.Detweiler, Homeschooling Parent

"My daughter, who is 8 years old, really enjoys BrainWare Safari. She has Sensory Processing Disorder; her vision and auditory system are impacted by this. The games do a great job targeting the skills she needs improvement on. We've found some of the games are similar to exercises her vision therapist was having her do. The one exception though is BrainWare Safari does it in a way that's more fun. As a parent, I enjoy watching her play the games and find them challenging for myself."

Educators Say ... A Very Important Resource Tool for Our Teachers

by Denise Kish, Principal, MI

"As a principal and curriculum director, I am always looking for what works in education to help each of our students learn faster, more easily and more comprehensively, so each student experiences success. We have found that BrainWare Safari works with students at any level, whether struggling or accelerated. All our students improved their cognitive abilities after completing the exercises in BrainWare Safari. I consider this program a very important tool for our teachers; it makes their jobs easier as they now have better performing students."

Clinicians Say ... BrainWare Safari is Revolutionary

by Gary Vogel, OD, FAAO

"BrainWare Safari is revolutionary. For the first time, the kinds of exercises I have used one-on-one with patients have been incorporated into a fun and entertaining video-game format."

Homeschooling Parents Say ... One Product That Can Help All Three Sons

by Lisa M., Homeschooling Mother of 3 Boys

"I am so glad I purchased BrainWare Safari! My three sons can each work at their own pace, challenging themselves to do better at each level! It is helping one son with attention span, another with patience and diligence, and another with his focus and attention to detail. What a great thing to have one product that can help all three of my very individual sons! And, by the way although my oldest has not yet admitted to having fun, I find him smiling while working on the program!"

Educators Say ... I Could See Changes in Their Ability to Think Logically

by Michelle Fisher-Jones, Teacher, IN

"It is sad, as an educator, to see many students who come into my class lacking the confidence they need to be successful in school. It is imperative that students are given the opportunities to excel. BrainWare Safari was that opportunity and the students definitely took advantage of it. I could see changes in their ability to think logically and to solve problems. They looked forward to practicing the skills in BrainWare Safari. They just wanted to keep going."

Adult Users Say ... I’m Using the Focusing Techniques I Learned

by Leah Petrusiak, Journalist

"When I was a freshman in high school, my teacher told my dad, 'Leah doesn't know how to think.' As time went on, I realized I had trouble piecing together how certain events culminated in larger happenings. I often forgot events in my own history. While I've dealt with my disconnects in a number of ways, I decided to check out BrainWare Safari. Not only can a clinician use it to spot your trouble spots, you'll quickly find them out on your own--and your strengths as well. One unexpected benefit I realized was an improvement in my art-making ability. If found that I was more in tune with how textures, colors and sequences play off each other, having worked on the exercises that force you to from one complete picture in your head from three boards of Tic Tac Toe. I am also using the focusing techniques I learned when I throw my hat on top of my credit card and am able to form a mental picture of where it is."

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