“The mind is not a vessel to be filled but a fire to be ignited.”
Plutarch

About Us

The BrainWare Company is a Chicago-based company that develops and markets programs and tools that further the application of sound neuroscience principles to the teaching and learning process.  Its software programs combine neuroscience with motivating video-game technology, and include BrainWare SAFARI, the leading cognitive skills development software in the education market, and SkateKids and Ramps to Reading cognitively based reading programs. The Company also offers professional development programs for educators under the Brains On brand.

The BrainWare Company's innovative approaches make the application of neuroscience research practical and effective for consumers, educators, and clinicians, and in the workplace.


Mission and Vision

The BrainWare Company is committed to helping each individual develop his or her cognitive ability as far as it can be developed.  We support each person in becoming the most effective learner, thinker, and problem-solver he/she can be.  The foundation for programs we develop relies on sound neuroscience principles, the power of entertaining and motivating digital game-based technology, and demonstrating the effectiveness of our programs through research.  We envision a world where every child and every adult has the ability to succeed academically and in life because they have developed the cognitive capacity to do so.

The BrainWare Team

Partners

Success Stories from Our Users

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Educators Say ... It Was Rewarding to Watch Students Overcome Obstacles to Their Reading Development

by Gaby Chapman, English Teacher, CA

"As an English teacher in a small charter school (6th through 12th grades), I had students with a variety of levels of difficulty with reading and dyslexia. They had challenges with decoding, visual tracking, short-term memory, and/or timing. One was reading six levels below grade. I learned about BrainWare Safari and it seemed to be something we could easily incorporate into our program. The four students who used it were able to make significant progress. One 6th grader who was highly motivated moved from the lowest in the class to a strong reader. The 8th grader improved her reading fluency and also gained a lot of confidence from the program, volunteering to give a speech at 8th grade graduation. It was very rewarding to watch these students overcome some of the obstacles to their reading development and become more engaged in their books."

Parents Say ... An Alternative to Video Games

by Thao D. (Christian, Age 9)

"The kids nowadays are really into computers and this is an alternative to video games. It helps improve their learning and keeps them busy and they're having fun. What else could you ask for?"

Adult Users Say ... I Am Very Aware of How Specific Exercises Help Me in My Job

by Sam Kline, Construction Field Engineer

When I interviewed for my current job as a Construction Field Engineer, I was asked to take an aptitude test. I was told that very few people got halfway through the test. I completed 49 out of 50 questions and received one of the highest scores ever. Having used BrainWare Safari, I was able to process and respond quickly. I am very aware of how specific exercises help me in my job role. The directionality and visualization exercises have made it is easy for me to direct a co-worker right or left to set up instrumentation in the field even if I am not facing the same direction. And the scanning exercises help with noticing small details in drawings. To me, BrainWare breaks down the basic building blocks of thinking and learning."

Clinicians Say ... BrainWare Safari is Revolutionary

by Gary Vogel, OD, FAAO

"BrainWare Safari is revolutionary. For the first time, the kinds of exercises I have used one-on-one with patients have been incorporated into a fun and entertaining video-game format."

Kids Say ... My Teacher Was Very Impressed

by Rachael H. (Age 7)

"I think it was fun and it helps me with my memory. When I had Chinese class, I got all of them right. The teacher was very impressed."

Kids Say ... Go at the Pace That Is Right for You

by Andrew T. (Age 11)

"BrainWare Safari taught me that if you are rushing in math you can get a lot of questions wrong, but if you go at a certain pace that is right for you, can get the problems right."

Educators Say ... It Meets Students’ Brain Development Needs

by Stephanie Brown, Reading & Math Coach, IN

"With BrainWare Safari, my students had the opportunity to develop their cognitive skills while playing intellectual games that the program provided. The students were highly motivated, with little exception, throughout. I would not hesitate to recommend use of BrainWare Safari in schools. It meets students' brain development needs while working through a technology medium that students crave. It truly was a wonderful experience."

Homeschooling Parents Say ... This Is What I Have Been Looking For

by Michelle H., Homeschooling Mother

"This is dynamite! This is what I have been looking to find for quite some time now. My son is dyslexic and he is doing well with BrainWare Safari. It is an excellent tool to have in your homeschool environment."

Educators Say ... A Very Important Resource Tool for Our Teachers

by Denise Kish, Principal, MI

"As a principal and curriculum director, I am always looking for what works in education to help each of our students learn faster, more easily and more comprehensively, so each student experiences success. We have found that BrainWare Safari works with students at any level, whether struggling or accelerated. All our students improved their cognitive abilities after completing the exercises in BrainWare Safari. I consider this program a very important tool for our teachers; it makes their jobs easier as they now have better performing students."

Parents Say ... Everyone Can Benefit from It

by Wei L. (Eric, Age 6)

"Originally, I thought this program was remedial, but everyone can get benefit from it. It's individualized to provide enrichment and build a solid foundation."

Credibility Counts

  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.
  • Academics’ Choice Mindspring Award
    Academics' Choice Mindspring Award
    Recognized as one of the best thinking-based products on the market.