“The mind is not a vessel to be filled but a fire to be ignited.”
Plutarch

SkateKids and Ramps To Reading

The First Cognitively Based Reading Programs

SkateKids™ and Ramps To Reading™ are online digital game-based reading programs built to stimulate and develop the cognitive processes necessary for learning to read while students build critical literacy skills.

  • Ramps To Reading™ (Ages 4 to 7) takes early readers from initial pre-literacy levels to basic word reading and comprehension. Engaging games help learners acquire and practice skills in a developmentally appropriate sequence.
  • SkateKids™ (Ages 7 to 12) cultivates early readers in an immersive environment that scaffolds reading levels as it helps learners develop critical thinking and metacognitive skills.

Scientific research has demonstrated that a series of cognitive processes are involved in learning to read, including:

Planning:  The student decides how to attack a task, exerting cognitive control over processes and knowledge with intentionality.

Attention: Focused cognitive activity and resistance to distraction are essential in the process of learning to read. 

Simultaneous and Sequential Processing: Reading, like many other tasks requires the brain to simultaneously process a mass of information and then to take in and manipulate the sequence of information, from the letters in a word to the sentences in a paragraph. 

SkateKids and Ramps To Reading explicitly develop Planning, Attention, and Simultaneous and Sequential Processing to enable students to make rapid gains in the acquisition of literacy skills, along with the skills identifed by the National Reading Panel.

These highly effective programs complement any existing reading program by ensuring that students can build effective learning strategies, while developing the cognitive skills necessary to become proficient readers.

Want to learn more?  Here are some helpful resources:

  • Sign up for a live web demo of SkateKids and Ramps to Reading -- CLICK HERE.
  • Watch a prerecorded demo of SkateKids - CLICK HERE
  • Watch a prerecorded demo of Ramps To Reading -- CLICK HERE
  • Download an overview of SkateKids and Ramps To Reading -- CLICK HERE.
  • Download a chart of the skills developed in SkateKids and Ramps To Reading - CLICK HERE

Success Stories from Our Users

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Clinicians Say ... It Should Be a Staple in Every Household

by Teresa Rosen, PhD

"As a clinician and a parent, I have never seen a program that offers the intensity and diversity that BrainWare Safari offers. For the price, for the time involved, for the motivation of the child, there's nothing out there that even comes close. It should be a staple in every household."

Parents Say ... They’re Playing but They’re Really Learning

by John Y. (Kendall, Age 11, and Clay, Age 8)

"They think they're playing but they're really learning. The video-game format makes them want to play. We did BrainWare Safari for the learning aspect, but the game part really made them want to do it. It motivated them."

Parents Say ... Now He’s More Focused

by Harlan K. (Adam, Age 12)

"Before BrainWare Safari, Adam used to drift away a lot and get distracted when he was doing challenging problems, especially in math. Now he's more focused. We're really pleased with that. It's a wonderful program."

Adult Users Say ... I’m Using the Focusing Techniques I Learned

by Leah Petrusiak, Journalist

"When I was a freshman in high school, my teacher told my dad, 'Leah doesn't know how to think.' As time went on, I realized I had trouble piecing together how certain events culminated in larger happenings. I often forgot events in my own history. While I've dealt with my disconnects in a number of ways, I decided to check out BrainWare Safari. Not only can a clinician use it to spot your trouble spots, you'll quickly find them out on your own--and your strengths as well. One unexpected benefit I realized was an improvement in my art-making ability. If found that I was more in tune with how textures, colors and sequences play off each other, having worked on the exercises that force you to from one complete picture in your head from three boards of Tic Tac Toe. I am also using the focusing techniques I learned when I throw my hat on top of my credit card and am able to form a mental picture of where it is."

Clinicians Say ... Strengthens Students’ Underlying Cognitive Skills

by Colleen Bain, Enhanced Learning Skills for Kids

"I use BrainWare Safari as one of my tools to transform students into dynamic independent learners. This program has proven itself time and time again to help strengthen a student's underlying cognitive skill set. A lot of my students enjoy using this program. I often recommend it for students who need strengthening within auditory and/or visual memory in addition to other areas."

Kids Say ... My Teacher Was Very Impressed

by Rachael H. (Age 7)

"I think it was fun and it helps me with my memory. When I had Chinese class, I got all of them right. The teacher was very impressed."

Homeschooling Parents Say ... It Has Been Amazing to See My Son’s Improvement

by Mary O., Homeschooling Parent

"BrainWare Safari has been wonderful for my son! He's 14 and has really struggled with attention deficit, auditory processing, thinking and concentration. It has been amazing to see his improvement as a result of the program. I am absolutely convinced tat BrainWare Safari has improved not only his ability to stay focused, but his overall achievement. He's zooming through his regular assignments now and I'm having to supplement with more challenging work to keep him engaged. Their customer service has also been excellent. Thank you so much for this outstanding software!"

Kids Say ... Go at the Pace That Is Right for You

by Andrew T. (Age 11)

"BrainWare Safari taught me that if you are rushing in math you can get a lot of questions wrong, but if you go at a certain pace that is right for you, can get the problems right."

Kids Say ... Lots of Stuff is Easier

by Rachel C. (Age 8)

"I can concentrate more and lots of stuff is easier."

Parents Say ... I Don’t Have to Repeat Myself

by Julie B. (Nicholas, Age 9)

"I'm happy with BrainWare Safari and I've watched Nick's progess. His attention is better. I think his memory is better too. But what I really notice is that I don't have to repeat myself 20 times to get him to do something."

Credibility Counts

  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.
  • Academics’ Choice Mindspring Award
    Academics' Choice Mindspring Award
    Recognized as one of the best thinking-based products on the market.