Better Mind ... Better Life.

Proven Brain Training

for Ages 6 to 106

video

Credibility Counts

  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.

41 Cognitive Skills in 6 Areas

Attention
The skills that help us control the focus of our attention and screen out distractions. These skills include: Sustained Attention (Visual and Auditory), Selective Attention (Visual and Auditory), Divided Attention, and Flexible Attention.
Memory
The ability to screen, hold onto, manipulate, store and retrieve information in our minds. These skills include: Short-Term Sensory Memory (Visual and Auditory), Immediate Memory (Visual and Auditory), Working Memory, Visual Spatial Memory, Long-Term Memory, Sequential Memory (Visual and Auditory), and Visual Simultaneous Memory.
Thinking
The ability to abstract and process information rapidly to solve a problem or meet a goal. These skills include: Logic, Reasoning, Planning, Problem-Solving, Strategic Thinking, Visual Thinking, Conceptual Thinking and Decision Speed.
Sensory Integration
The ability to process and make a coherent whole out of multiple sensory inputs and to control how our bodies interact with the environment. These skills include: Oculomotor skills, Visual-Motor Integration, Auditory-Motor Integration, Timing & Rhythm and Visual-Auditory Integration.
Auditory Processing
The skills that take in and process auditory information efficiently and accurately. These skills include: Auditory Discrimination, Auditory Sequential Processing, and Auditory Processing Speed.
Visual Processing
The skills the enable us to take in and process visual information efficiently and accurately. These include: Visual Discrimination, Visual Figure Ground, Visual Form Consistency, Directionality, Visual Span, Visual Simultaneous Processing, Visual Sequential Processing, Visualization and Visual Processing Speed

Success Stories from Our Users

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Parents Say ... Skills Quickly Transferred to Other Things

by Matt H., Father of a 7-Year-Old with Autism

"At the end of first grade, my son's teacher noted that, though he did exceptionally well academically, he had two major gaps--his ability to focus and his abstract thinking skills. Shortly thereafter, I heard about BrainWare Safari and we decided to give it a try. At first, the product frustrated my son. My wife worked with him on Rhythm Ribbet, just listening to the beat. A few minutes later, he ran into the kitchen screaming, 'I did it! I did it!" About two days later, I saw something amazing. My son was working on BrainWare Safari and he would visibly focus. He would lean forward in the chair and his entire expression would change. We had never seen this before from him. He quickly transferred this skill to other things--homework, games, puzzles. We thank you for an amazing product."

Educators Say ... It Meets Students’ Brain Development Needs

by Stephanie Brown, Reading & Math Coach, IN

"With BrainWare Safari, my students had the opportunity to develop their cognitive skills while playing intellectual games that the program provided. The students were highly motivated, with little exception, throughout. I would not hesitate to recommend use of BrainWare Safari in schools. It meets students' brain development needs while working through a technology medium that students crave. It truly was a wonderful experience."

Parents Say ... The Challenge to Think Beyond Their Comfort Zone

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"My second child (12) completed BrainWare Safari about a month ago and our youngest (10) is onto his last bar. The program presented all of our children with the challenge to think beyond their comfort zone, to step 'outside' the box, and be creative in how to problem-solve their learning steps. Thank you! If you ever develop a program which takes them from the end of BrainWare Safari onward, then count us in for the next round!"

Parents Say ... This Program Has Been a Gift

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"Fourth grade was miserable for my daughter. Even though she did her homework every night and had a reading tutor, she wasn't able to retain facts, read at a second-grade level, and rarely passed tests in class. Her teacher requested holding her back. She started using BrainWare Safari two weeks before fifth grade. After just 3 weeks of practicing 4-5 times per week for 30 minutes each session, she was not only telling me her multiplication facts, but figuring out our her division facts. Her reading comprehension has increased and her ability to write paragraphs. This program has been a gift."

Homeschooling Parents Say ... I Find the Exercises Challenging for Myself

by J.Detweiler, Homeschooling Parent

"My daughter, who is 8 years old, really enjoys BrainWare Safari. She has Sensory Processing Disorder; her vision and auditory system are impacted by this. The games do a great job targeting the skills she needs improvement on. We've found some of the games are similar to exercises her vision therapist was having her do. The one exception though is BrainWare Safari does it in a way that's more fun. As a parent, I enjoy watching her play the games and find them challenging for myself."

Parents Say ... I Noticed A Difference in His Schoolwork

by Debra W. (Demar, Age 10

"I noticed a difference in his schoolwork. When I went in to see his teacher, she told me how well he was maturing, how well he'd done in his classes, and how easy it was for him to make progress. She now has to keep up with hin in his schoolwork. Before he was slower and afraid to make decisions. Now he makes decisions for both of us. He likes BrainWare Safari. I love it!"

Parents Say ... They Feel They’re Growing

by Carolyn D. (Drew, Age 11)

"BrainWare Safari built Drew's confidence to know that he could go further even when it was hard. He liked the way the characters grew up. I think it translates to the kids and they feel they're growing."

Parents Say ... They’re Playing but They’re Really Learning

by John Y. (Kendall, Age 11, and Clay, Age 8)

"They think they're playing but they're really learning. The video-game format makes them want to play. We did BrainWare Safari for the learning aspect, but the game part really made them want to do it. It motivated them."

Educators Say ... I Could See Changes in Their Ability to Think Logically

by Michelle Fisher-Jones, Teacher, IN

"It is sad, as an educator, to see many students who come into my class lacking the confidence they need to be successful in school. It is imperative that students are given the opportunities to excel. BrainWare Safari was that opportunity and the students definitely took advantage of it. I could see changes in their ability to think logically and to solve problems. They looked forward to practicing the skills in BrainWare Safari. They just wanted to keep going."

Parents Say ... She Made the Honor Roll

by Patrick T. (Brianna, Age 8, and Angela, Age 10)

"It's been a phenomenal experience to watch both children go through BrainWare Safari, especially Brianna. Brianna was having some challenges in school, and after she completed BrainWare Safari, she made the honor roll, which has been exciting and a very proud moment for me as a father."

News from BrainWare

That Was Easy! — by Betsy Hill

On Super Bowl Sunday, my 8-year-old nephew graciously tolerated the adults in our house (most of whom are still 8 years old at heart, if truth be told). He held his own in a game of guessing what the next commercial would be on television (cars? beer?  fast food? insurance?), as well as Crazy Eights [...]

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Working Memory Limits Affect College Students’ Reading — by Betsy Hill

A researcher from the University of Alberta describes the problem this way, “The students invest most of their time on reading and they forget the meaning.  They read and they decode the whole passage.  So, by the time they get to the end, they forget what the first paragraph was talking about.”  Startlingly, the students [...]

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BrainWare Announcements

New Approaches to Assessment: Getting Every Student to "I Can"

February 21 is the date for our next Neuroscience in Education Webinar.  Michael Patterson, CEO of Avant Assessment, will discuss some of the important questions around assessments -- how our understanding of the role of assessments us changing, how to measure proficiency, and how to get students engaged in monitoring their own performance and progress.  Register.

BrainWare Safari Brain Awareness Week Grants

We are excited to announce the creation of the BrainWare Safari Brain Awareness Week Grants, leading up to the celebration of Brain Awareness Week, March 12-18, 2012. Under the program, up to 16 school applicants will receive a variety of awards with a value totaling over $100,000 in licenses for BrainWare Safari cognitive development software. Learn more and apply.