Better Mind ... Better Life.

Proven Brain Training

for Ages 6 to 106

video

Credibility Counts

  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.

41 Cognitive Skills in 6 Areas

Attention
The skills that help us control the focus of our attention and screen out distractions. These skills include: Sustained Attention (Visual and Auditory), Selective Attention (Visual and Auditory), Divided Attention, and Flexible Attention.
Memory
The ability to screen, hold onto, manipulate, store and retrieve information in our minds. These skills include: Short-Term Sensory Memory (Visual and Auditory), Immediate Memory (Visual and Auditory), Working Memory, Visual Spatial Memory, Long-Term Memory, Sequential Memory (Visual and Auditory), and Visual Simultaneous Memory.
Thinking
The ability to abstract and process information rapidly to solve a problem or meet a goal. These skills include: Logic, Reasoning, Planning, Problem-Solving, Strategic Thinking, Visual Thinking, Conceptual Thinking and Decision Speed.
Sensory Integration
The ability to process and make a coherent whole out of multiple sensory inputs and to control how our bodies interact with the environment. These skills include: Oculomotor skills, Visual-Motor Integration, Auditory-Motor Integration, Timing & Rhythm and Visual-Auditory Integration.
Auditory Processing
The skills that take in and process auditory information efficiently and accurately. These skills include: Auditory Discrimination, Auditory Sequential Processing, and Auditory Processing Speed.
Visual Processing
The skills the enable us to take in and process visual information efficiently and accurately. These include: Visual Discrimination, Visual Figure Ground, Visual Form Consistency, Directionality, Visual Span, Visual Simultaneous Processing, Visual Sequential Processing, Visualization and Visual Processing Speed

Success Stories from Our Users

Previous Next

Educators Say ... An Information Age Tool that Supports Information Age Thinking

by Ronald L. Kraft, Superintendent, MI

"To educate students in the Information Age instead of the Industrial Age, we need Information Age tools and materials that support Information Age thinking. BrainWare Safari is on the cutting edge of preparing students to be Information Age thinkers using exercises that develop their ability to recognize patterns, solve problems, and think more effectively."

Educators Say ... Helping Our Students Close Academic Gaps

by Anne Budicin, Resource Teacher, Glenwood School

"Because of our students' backgrounds, we are always striving to provide them with opportunities that close academic gaps and help them achieve their true potential. BrainWare Safari is an essential part of achieving this. It helped our students improve their shor-term, long-term and working memory. Teachers have seen improvement in attentiveness during lessons and noted better recall of information. Ultimately, BrainWare Safari helps to prepare our students for high school and beyond by bridging those gaps in achievement and cognitive processing."

Parents Say ... I See My Daughter Making Gains

by Lisa E. (Kristi, Age 7)

"BrainWare Safari is not reading or math. Rather it teaches the skills necessary to learn. My daughter, who spent four and a half years in an institution in Russia, has completed 73 levels so far and is thrilled. She has even completed some areas with memory and sequencing, areas she was very weak in and thought she could not do. I see my daughter making gains on this versus other computer games she plays. This is unique."

Homeschooling Parents Say ... I Find the Exercises Challenging for Myself

by J.Detweiler, Homeschooling Parent

"My daughter, who is 8 years old, really enjoys BrainWare Safari. She has Sensory Processing Disorder; her vision and auditory system are impacted by this. The games do a great job targeting the skills she needs improvement on. We've found some of the games are similar to exercises her vision therapist was having her do. The one exception though is BrainWare Safari does it in a way that's more fun. As a parent, I enjoy watching her play the games and find them challenging for myself."

Grandparents Say ... More Focused in School

by Donna C. (Brendan (Age 12)

"The first time Brendan used BrainWare Safari, he became so thoroughly engaged with the activities that he did not want to stop. He actually set his alarm clock an hour early the next morning so he could do more BrainWare before leaving for school. When his parents went to their parent-teacher conference recently, after he had been using the program for several weeks, his teacher was very impressed. She observed that he is more focused in school and more confident in his ability to independently complete his classroom and homework assignments."

Parents Say ... They Feel They’re Growing

by Carolyn D. (Drew, Age 11)

"BrainWare Safari built Drew's confidence to know that he could go further even when it was hard. He liked the way the characters grew up. I think it translates to the kids and they feel they're growing."

Clinicians Say ... Strengthens Students’ Underlying Cognitive Skills

by Colleen Bain, Enhanced Learning Skills for Kids

"I use BrainWare Safari as one of my tools to transform students into dynamic independent learners. This program has proven itself time and time again to help strengthen a student's underlying cognitive skill set. A lot of my students enjoy using this program. I often recommend it for students who need strengthening within auditory and/or visual memory in addition to other areas."

Clinicians Say ... BrainWare Safari is Revolutionary

by Gary Vogel, OD, FAAO

"BrainWare Safari is revolutionary. For the first time, the kinds of exercises I have used one-on-one with patients have been incorporated into a fun and entertaining video-game format."

Parents Say ... I Don’t Have to Repeat Myself

by Julie B. (Nicholas, Age 9)

"I'm happy with BrainWare Safari and I've watched Nick's progess. His attention is better. I think his memory is better too. But what I really notice is that I don't have to repeat myself 20 times to get him to do something."

Adult Users Say ... I’m Using the Focusing Techniques I Learned

by Leah Petrusiak, Journalist

"When I was a freshman in high school, my teacher told my dad, 'Leah doesn't know how to think.' As time went on, I realized I had trouble piecing together how certain events culminated in larger happenings. I often forgot events in my own history. While I've dealt with my disconnects in a number of ways, I decided to check out BrainWare Safari. Not only can a clinician use it to spot your trouble spots, you'll quickly find them out on your own--and your strengths as well. One unexpected benefit I realized was an improvement in my art-making ability. If found that I was more in tune with how textures, colors and sequences play off each other, having worked on the exercises that force you to from one complete picture in your head from three boards of Tic Tac Toe. I am also using the focusing techniques I learned when I throw my hat on top of my credit card and am able to form a mental picture of where it is."

News from BrainWare

Working Memory Limits Affect College Students’ Reading — by Betsy Hill

A researcher from the University of Alberta describes the problem this way, “The students invest most of their time on reading and they forget the meaning.  They read and they decode the whole passage.  So, by the time they get to the end, they forget what the first paragraph was talking about.”  Startlingly, the students [...]

Write a comment | Read more…

Teaching Teachers about the Brain — by Betsy Hill

Not everyone in education makes the connection between brain science and teaching/learning.  This is something we have observed personally and now it has been underscored by the National Council for Accreditation of Teacher Education (NCATE) in a report entitled “The Road Less Traveled.” In the report, the expert panel assembled by NCATE says that the lack [...]

1 Comment | Read more…
Learn more about how we can help… More

BrainWare Announcements

BrainWare Safari Brain Awareness Week Grants

We are excited to announce the creation of the BrainWare Safari Brain Awareness Week Grants, leading up to the celebration of Brain Awareness Week, March 12-18, 2012. Under the program, up to 16 school applicants will receive a variety of awards with a value totaling over $100,000 in licenses for BrainWare Safari cognitive development software. Learn more and apply.