Better Mind ... Better Life.

Proven Brain Training

for Ages 6 to 106

video

Credibility Counts

  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.

41 Cognitive Skills in 6 Areas

Attention
The skills that help us control the focus of our attention and screen out distractions. These skills include: Sustained Attention (Visual and Auditory), Selective Attention (Visual and Auditory), Divided Attention, and Flexible Attention.
Memory
The ability to screen, hold onto, manipulate, store and retrieve information in our minds. These skills include: Short-Term Sensory Memory (Visual and Auditory), Immediate Memory (Visual and Auditory), Working Memory, Visual Spatial Memory, Long-Term Memory, Sequential Memory (Visual and Auditory), and Visual Simultaneous Memory.
Thinking
The ability to abstract and process information rapidly to solve a problem or meet a goal. These skills include: Logic, Reasoning, Planning, Problem-Solving, Strategic Thinking, Visual Thinking, Conceptual Thinking and Decision Speed.
Sensory Integration
The ability to process and make a coherent whole out of multiple sensory inputs and to control how our bodies interact with the environment. These skills include: Oculomotor skills, Visual-Motor Integration, Auditory-Motor Integration, Timing & Rhythm and Visual-Auditory Integration.
Auditory Processing
The skills that take in and process auditory information efficiently and accurately. These skills include: Auditory Discrimination, Auditory Sequential Processing, and Auditory Processing Speed.
Visual Processing
The skills the enable us to take in and process visual information efficiently and accurately. These include: Visual Discrimination, Visual Figure Ground, Visual Form Consistency, Directionality, Visual Span, Visual Simultaneous Processing, Visual Sequential Processing, Visualization and Visual Processing Speed

Success Stories from Our Users

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Educators Say ... Learning Software Finally Worth Buying

by Michael Strong, Author of "The Habit of Thought"

"In a world of hype regarding learning games and brain development software, BrainWare Safari is the software product most likely to result in significant real gains in IQ scores, when used as recommended and complemented by a healthy physical, emotional, and social environment. Learning software has finally become worth buying."

Educators Say ... The Program Boosted Their Self-Esteem

by Natalie Cordell, Teacher, IN

"I love BrainWare Safari and so do the students. The program is indeed a great way for the students to learn while having fun. Many of them have shown more willingness to work independently. The program definitely has boosted thier self-esteem as they have graduated many levels. It is rewarding to watch them solve problems and reach success."

Parents Say ... It Was Challenging and Kept Her Excited

by Karen W. (Victoria, Age 8)

"I liked the program because Victoria was able to have her own reward system right there in front of her and that would keep her motivated to continue to pass the levels. It was game-oriented so it was fun, but at the same time, it was challenginge to her and kept her excited. As she passed more levels, her success became greater, and she would even surprise herself."

Grandparents Say ... We’re Seeing Benefits We Never Thought We Would Get

by Paul A. (Gregory, Age 11)

"When I heard about BrainWare Safari, I immediately thought of my grandson, Gregory, who has Attention Deficit Disorder (ADD). BrainWare is helping Greg learn strategy. If he can't do an exercise because he has a problem with his ADD, he develops a strategy so that he can find a way to do it. He learns how to use his brain in dfferent ways to help him with his speed. We're seeing benefits we never thoguht we would get which are helping us combat his deficiency."

Clinicians Say ... It Should Be a Staple in Every Household

by Teresa Rosen, PhD

"As a clinician and a parent, I have never seen a program that offers the intensity and diversity that BrainWare Safari offers. For the price, for the time involved, for the motivation of the child, there's nothing out there that even comes close. It should be a staple in every household."

Parents Say ... She Made the Honor Roll

by Patrick T. (Brianna, Age 8, and Angela, Age 10)

"It's been a phenomenal experience to watch both children go through BrainWare Safari, especially Brianna. Brianna was having some challenges in school, and after she completed BrainWare Safari, she made the honor roll, which has been exciting and a very proud moment for me as a father."

Parents Say ... This Program Has Been a Gift

by

"Fourth grade was miserable for my daughter. Even though she did her homework every night and had a reading tutor, she wasn't able to retain facts, read at a second-grade level, and rarely passed tests in class. Her teacher requested holding her back. She started using BrainWare Safari two weeks before fifth grade. After just 3 weeks of practicing 4-5 times per week for 30 minutes each session, she was not only telling me her multiplication facts, but figuring out our her division facts. Her reading comprehension has increased and her ability to write paragraphs. This program has been a gift."

Parents Say ... Thinking Outside of the Box

by Veranda W. (Zoie, Age 7)

"BrainWare Safari helped Zoie think outside of the box--learning to solve problems not just in one set way, but incorporating different, more creative and visual functions."

Kids Say ... I Beat It!

by Adam K. (Age 12)

"It was really fun. Some levels were really easy, but others got harder and harder. I didn't think that I could beat the last level of one of the exercises, but I worked on it and beat it!"

Educators Say ... An Information Age Tool that Supports Information Age Thinking

by Ronald L. Kraft, Superintendent, MI

"To educate students in the Information Age instead of the Industrial Age, we need Information Age tools and materials that support Information Age thinking. BrainWare Safari is on the cutting edge of preparing students to be Information Age thinkers using exercises that develop their ability to recognize patterns, solve problems, and think more effectively."

News from BrainWare

Working Memory Limits Affect College Students’ Reading — by Betsy Hill

A researcher from the University of Alberta describes the problem this way, “The students invest most of their time on reading and they forget the meaning.  They read and they decode the whole passage.  So, by the time they get to the end, they forget what the first paragraph was talking about.”  Startlingly, the students [...]

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Teaching Teachers about the Brain — by Betsy Hill

Not everyone in education makes the connection between brain science and teaching/learning.  This is something we have observed personally and now it has been underscored by the National Council for Accreditation of Teacher Education (NCATE) in a report entitled “The Road Less Traveled.” In the report, the expert panel assembled by NCATE says that the lack [...]

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BrainWare Announcements

BrainWare Safari Brain Awareness Week Grants

We are excited to announce the creation of the BrainWare Safari Brain Awareness Week Grants, leading up to the celebration of Brain Awareness Week, March 12-18, 2012. Under the program, up to 16 school applicants will receive a variety of awards with a value totaling over $100,000 in licenses for BrainWare Safari cognitive development software. Learn more and apply.