Better Mind ... Better Life®.

Proven Brain Training

for Ages 6 to 106

video

Credibility Counts

  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.
  • Academics’ Choice Mindspring Award
    Academics' Choice Mindspring Award
    Recognized as one of the best thinking-based products on the market.

41 Cognitive Skills in 6 Areas

Attention
The skills that help us control the focus of our attention and screen out distractions. These skills include: Sustained Attention (Visual and Auditory), Selective Attention (Visual and Auditory), Divided Attention, and Flexible Attention.
Memory
The ability to screen, hold onto, manipulate, store and retrieve information in our minds. These skills include: Short-Term Sensory Memory (Visual and Auditory), Immediate Memory (Visual and Auditory), Working Memory, Visual Spatial Memory, Long-Term Memory, Sequential Memory (Visual and Auditory), and Visual Simultaneous Memory.
Thinking
The ability to abstract and process information rapidly to solve a problem or meet a goal. These skills include: Logic, Reasoning, Planning, Problem-Solving, Strategic Thinking, Visual Thinking, Conceptual Thinking and Decision Speed.
Sensory Integration
The ability to process and make a coherent whole out of multiple sensory inputs and to control how our bodies interact with the environment. These skills include: Oculomotor skills, Visual-Motor Integration, Auditory-Motor Integration, Timing & Rhythm and Visual-Auditory Integration.
Auditory Processing
The skills that take in and process auditory information efficiently and accurately. These skills include: Auditory Discrimination, Auditory Sequential Processing, and Auditory Processing Speed.
Visual Processing
The skills the enable us to take in and process visual information efficiently and accurately. These include: Visual Discrimination, Visual Figure Ground, Visual Form Consistency, Directionality, Visual Span, Visual Simultaneous Processing, Visual Sequential Processing, Visualization and Visual Processing Speed

Success Stories from Our Users

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Educators Say ... Gives Teachers Valuable Data They Can Use to Improve Their Instruction

by Dr. Lou Whitaker, Principal, Pope John Paul II, FL

"The area we noticed the greatest improvement in was the attitude of the students. They enjoyed playing the games and the teachers and parents noticed the students were able to complete homework assignments with less stress and frustration--which was a direct result of BrainWare Safari. As an educator for over forty years, I have spent my career looking for new, innovative programs that produce results, give teachers valuable data they can use to improve their instruction, get students excited about learning, and put fun back in the classroom. BrainWare Safari is such a program."

Kids Say ... I Think I’m Smarter

by Tim S. (Age 8)

"You learn and you have fun at the same time. I think I'm smarter because I do BrainWare."

Parents Say ... I See My Daughter Making Gains

by Lisa E. (Kristi, Age 7)

"BrainWare Safari is not reading or math. Rather it teaches the skills necessary to learn. My daughter, who spent four and a half years in an institution in Russia, has completed 73 levels so far and is thrilled. She has even completed some areas with memory and sequencing, areas she was very weak in and thought she could not do. I see my daughter making gains on this versus other computer games she plays. This is unique."

Kids Say ... I’ve Gotten Better at Listening

by Drew D. (Age 10)

"I've gotten better at listening. I used to misunderstand stuff because I didn't read the instructions and got right to work, but BrainWare Safari taught me to slow down and double-check my work."

Educators Say ... A Major Breakthrough in Education

by Dr. Lou Barber, Former State Asst. Supt., CA

"When I became aware of the effectiveness of BrainWare Safari, I recognized the potential contribution this program could make to the educational field. It basically provides a process by which the brain learns how to learn. BrainWare Safari is a well-designed series of brain exercises in a game format that works for all learners--school-age students aged 6 and older, as well as adults. It is truly a major breakthrough in education and has unlimited potential for individuals with disability as well as those with high-level academic ability."

Parents Say ... They Feel They’re Growing

by Carolyn D. (Drew, Age 11)

"BrainWare Safari built Drew's confidence to know that he could go further even when it was hard. He liked the way the characters grew up. I think it translates to the kids and they feel they're growing."

Parents Say ... I Don’t Have to Repeat Myself

by Julie B. (Nicholas, Age 9)

"I'm happy with BrainWare Safari and I've watched Nick's progess. His attention is better. I think his memory is better too. But what I really notice is that I don't have to repeat myself 20 times to get him to do something."

Clinicians Say ... Skills Children Will Apply Every Day of Their Lives

by Russell Osnes, OD

"Our brains are constantly changing and developing. The more we exercise them, the faster we learn, and the better we process the information we receive. Working on the 41 cognitive skills encompassed in BrainWare Safari can help kids perform better, do tasks more efficiently, remember what they've been studying in school better, and be able to stay on task longer. The skills children learn in BrainWare Safari they will apply every day of their lives."

Kids Say ... I Beat It!

by Adam K. (Age 12)

"It was really fun. Some levels were really easy, but others got harder and harder. I didn't think that I could beat the last level of one of the exercises, but I worked on it and beat it!"

Homeschooling Parents Say ... I Find the Exercises Challenging for Myself

by J.Detweiler, Homeschooling Parent

"My daughter, who is 8 years old, really enjoys BrainWare Safari. She has Sensory Processing Disorder; her vision and auditory system are impacted by this. The games do a great job targeting the skills she needs improvement on. We've found some of the games are similar to exercises her vision therapist was having her do. The one exception though is BrainWare Safari does it in a way that's more fun. As a parent, I enjoy watching her play the games and find them challenging for myself."

News from BrainWare

Cognitive Skills Development in an Accelerated Curriculum – by Betsy Hill

Much of our work has dealt with helping struggling students — those who are behind or have identified cognitive deficits — but it is important to remember that very bright students can also benefit from developing their cognitive skills and executive functions.  Here’s a story that explains what this can look like: Dr. Sara Fraser, a […]

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Closing the Achievement Gaps: The Need for a Cognitive Intervention

Despite great effort, the achievement gaps in education persist. While some progress has been made increasing the percentage of students performing at grade level in reading and math, the national average is only about 35% for 3rd graders. That’s one big gap. And the gaps are even bigger for historically low-performing students – students who […]

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BrainWare Announcements

Introducing SkateKids and Ramps to Reading

SkateKids and Ramps to Reading, cognitively based reading programs, have been added to the BrainWare portfolio.  Click here to learn more.

Link to Pat Wolfe's Training of Trainers