Better Mind ... Better Life®.

Proven Brain Training

for Ages 6 to 106

Credibility Counts

  • EdNET Rookie of the Year
    EdNET Rookie of the Year
    Awarded by Quality Education Data/The Heller Reports to the start-up with the most promise for becoming a major future force in the education industry.
  • CODiE Award
    CODiE Award
    Best Education Game or Simulation, Software and Information Industry Association (SIIA).
  • American Association of Educational Publishers Distinguished Award Winner
    American Association of Educational Publishers Distinguished Award Winner
    Quality and innovation that embody the 21st Century classroom with technology as a hallmark.
  • Parent Tested Parent Approved Seal of Approval Winner
    Parent Tested Parent Approved Seal of Approval Winner
    Quality products and services with assurance of product excellence as evaluated by unbiased parent consumers.
  • Teachers’ Choice Award Winner
    Teachers’ Choice Award Winner
    Products of exceptional quality and outstanding performance in the classroom and at home.
  • Mom’s Choice Award Winner
    Mom’s Choice Award Winner
    Excellence in family-friendly media, products and services.
  • Parents’ Choice Award
    Parents’ Choice Award
    The Parents’ Choice Foundation honors the best material for children.
  • District Administration Top 100
    District Administration Top 100
    One of the top 100 products of 2011 as chosen by readers of District Administration Magazine.
  • Academics’ Choice Mindspring Award
    Academics' Choice Mindspring Award
    Recognized as one of the best thinking-based products on the market.

41 Cognitive Skills in 6 Areas

Attention
The skills that help us control the focus of our attention and screen out distractions. These skills include: Sustained Attention (Visual and Auditory), Selective Attention (Visual and Auditory), Divided Attention, and Flexible Attention.
Memory
The ability to screen, hold onto, manipulate, store and retrieve information in our minds. These skills include: Short-Term Sensory Memory (Visual and Auditory), Immediate Memory (Visual and Auditory), Working Memory, Visual Spatial Memory, Long-Term Memory, Sequential Memory (Visual and Auditory), and Visual Simultaneous Memory.
Thinking
The ability to abstract and process information rapidly to solve a problem or meet a goal. These skills include: Logic, Reasoning, Planning, Problem-Solving, Strategic Thinking, Visual Thinking, Conceptual Thinking and Decision Speed.
Sensory Integration
The ability to process and make a coherent whole out of multiple sensory inputs and to control how our bodies interact with the environment. These skills include: Oculomotor skills, Visual-Motor Integration, Auditory-Motor Integration, Timing & Rhythm and Visual-Auditory Integration.
Auditory Processing
The skills that take in and process auditory information efficiently and accurately. These skills include: Auditory Discrimination, Auditory Sequential Processing, and Auditory Processing Speed.
Visual Processing
The skills the enable us to take in and process visual information efficiently and accurately. These include: Visual Discrimination, Visual Figure Ground, Visual Form Consistency, Directionality, Visual Span, Visual Simultaneous Processing, Visual Sequential Processing, Visualization and Visual Processing Speed

Success Stories from Our Users

Previous Next

Educators Say ... It Was Rewarding to Watch Students Overcome Obstacles to Their Reading Development

by Gaby Chapman, English Teacher, CA

"As an English teacher in a small charter school (6th through 12th grades), I had students with a variety of levels of difficulty with reading and dyslexia. They had challenges with decoding, visual tracking, short-term memory, and/or timing. One was reading six levels below grade. I learned about BrainWare Safari and it seemed to be something we could easily incorporate into our program. The four students who used it were able to make significant progress. One 6th grader who was highly motivated moved from the lowest in the class to a strong reader. The 8th grader improved her reading fluency and also gained a lot of confidence from the program, volunteering to give a speech at 8th grade graduation. It was very rewarding to watch these students overcome some of the obstacles to their reading development and become more engaged in their books."

Parents Say ... Grades Have Improved

by Mary H. (Philip, Age 10)

"Whereas before Philip would come home and want to do other things because homework was too hard or would take too long. Now he comes home and does it. And the best part is his grades have improved."

Kids Say ... I Think I’m Smarter

by Tim S. (Age 8)

"You learn and you have fun at the same time. I think I'm smarter because I do BrainWare."

Parents Say ... They’re Playing but They’re Really Learning

by John Y. (Kendall, Age 11, and Clay, Age 8)

"They think they're playing but they're really learning. The video-game format makes them want to play. We did BrainWare Safari for the learning aspect, but the game part really made them want to do it. It motivated them."

Homeschooling Parents Say ... One Product That Can Help All Three Sons

by Lisa M., Homeschooling Mother of 3 Boys

"I am so glad I purchased BrainWare Safari! My three sons can each work at their own pace, challenging themselves to do better at each level! It is helping one son with attention span, another with patience and diligence, and another with his focus and attention to detail. What a great thing to have one product that can help all three of my very individual sons! And, by the way although my oldest has not yet admitted to having fun, I find him smiling while working on the program!"

Adult Users Say ... I Am Very Aware of How Specific Exercises Help Me in My Job

by Sam Kline, Construction Field Engineer

When I interviewed for my current job as a Construction Field Engineer, I was asked to take an aptitude test. I was told that very few people got halfway through the test. I completed 49 out of 50 questions and received one of the highest scores ever. Having used BrainWare Safari, I was able to process and respond quickly. I am very aware of how specific exercises help me in my job role. The directionality and visualization exercises have made it is easy for me to direct a co-worker right or left to set up instrumentation in the field even if I am not facing the same direction. And the scanning exercises help with noticing small details in drawings. To me, BrainWare breaks down the basic building blocks of thinking and learning."

Kids Say ... My Teacher Was Very Impressed

by Rachael H. (Age 7)

"I think it was fun and it helps me with my memory. When I had Chinese class, I got all of them right. The teacher was very impressed."

Parents Say ... More Willing to Work Independently

by Fred K. (Katelyn, Age 7)

"I noticed a change in Katelyn's willingness to work independently. She seems a lot more willing to take on a task and work through it on her own."

Clinicians Say ... It Should Be a Staple in Every Household

by Teresa Rosen, PhD

"As a clinician and a parent, I have never seen a program that offers the intensity and diversity that BrainWare Safari offers. For the price, for the time involved, for the motivation of the child, there's nothing out there that even comes close. It should be a staple in every household."

Parents Say ... You Can Give This Gift to Your Child

by Cheryl M. (Drew, Age 10)

"It's like the difference between taking your child to a music lesson and sitting and waiting or having the music teacher come to your house. You can manage it, you can get your hands around it, and you can give this gift to your child."

News from BrainWare

I Smell Something Amazing! – by Dr. Sara Sawtelle

I do smell something amazing … success! A man paralyzed from the chest down from a knife attack in 2010, can now walk! Doctors transplanted nerve cells from his nose into his severed spinal cord resulting in a first of its kind regenerative medicine. Darek Fidyka is walking again after having a completely severed spinal […]

Write a comment | Read more…

Giving Every Student the Equivalent of a Time Turner — by Betsy Hill

In The Prisoner of Azkaban, the third book in the Harry Potter series, Hermione Granger manages to attend extra classes with the help of a Time Turner. The Time Turner allows her to go back in time so that she can, in effect, take two classes at once. To use the parlance of renowned education […]

Write a comment | Read more…
Learn more about how we can help… More

BrainWare Announcements

Brainy News You Can Use

Technology and Our Brains: The Good, the Bad and the Unknown

If you weren't able to make it to our webinar on Technology and our Brains, you don't have to miss out.  The recording has been posted and you can access it in the archive with all the rest of our recorded webinars.  Webinar Archive.  Also, you may be interested, as many participants were, in our list of checklist of criteria for choosing a video-game based brain-training programs -- which you can Download Here.

A Blueprint for Building a 21st Century Worker (New White Paper)

It is becoming increasingly clear from neuroscience research that intelligence is not fixed and that the ability to learn, think and problem-solve can be enhanced at any age.  The implications of this new knowledge in the workplace are profound.  It means that poorly prepared entry-level workers can make significant improvements in their ability to meet workplace requirements in weeks.  It means that the effectiveness of corporate training programs can be dramatically improved, whether the training is for job-specific skills or for so-called “soft skills” like critical thinking, communication or collaboration.  It means that it is possible to develop the overall cognitive capacity of both individuals and organizations.  Read our new white paper that explores the implications of neuroscience research for the preparation and training of workers for 21st century work.

Indiana State-Wide Neuroscience and Education Study

We are working with the Center for Evaluation and Education Policy at Indiana University on an independent research study that w would serve to inform policy decisions regarding the adoption of BrainWare SAFARI across a broad spectrum of elementary schools and student populations.  Get more information about the upcoming Indiana State-Wide Neuroscience in Education Study.